EDUCATIONAL GAMES FOR MARKETING
Introduction to Marketing
Provide a solid foundation of the 4Ps in a fun and engaging simulation.
Introduction to Marketing simulates how a realistic market behaves with just enough detail for students to explore the essence of each marketing discipline and how they integrate with each other and the rest of the firm.
Students act as executive teams for new marketing divisions making realistic decisions in the context of a whole enterprise. Each decision round played builds upon knowledge retained from the previous round. Learning content is presented at the exact moments when it is needed for decisions in order to increase retention and get students playing sooner.
Students learn to interpret market feedback, analyze competitors’ moves, and make quick adjustments to their strategy. Marketplace Microsimulations available at critical points during the exercise cover select business concepts in more depth to ensure that students master the course material. Introduction to Marketing is available with two different product storylines, personal computers and our new 3D-printed bike scenario. *Language available in Bike edition.
Marketing principles, core curriculum
Educational level / Class size
Ideal for small to very large (1000+) classes of novices to marketing or non-majors
6 decision rounds of 30-60 minutes
English*, Portuguese-Br*, Spanish*, Polish, Russian, Korean*, French*, Deutsch*
Learn to Apply the 4Ps
Market Opportunity Analysis
Run MOA and plan how to profitably serve up to 3 segments in the evolving, dynamic market.
Analyze highlights of key market data, then create new bicycles for the targeted segments from a core set of components.
Set prices based on pricing survey data and production costs. Learn to adjust prices to stay competitive.
Craft targeted messages from among a select set of ad claims. Then devise an ad placement strategy across media types and geographic markets.
Extend the advertising strategy online. Compete for clicks with SEO, paid SEM, and social media.
Sales & Distribution
Open stores in up to 4 markets based on market potential and available resources. Hire and train sales staff to develop demand.
Manage resources in dynamic market conditions based on ROI and profitability reports.
Explore strategic marketing in a dynamic and evolving market.
Explore this simulation with a quick demo.
Student teams start up new businesses and compete in a simulated market. They are challenged to develop a niche market based on newly available technology.
Your students study industry data and formulate a business strategy. They produce and sell products, gaining experience by testing ideas and learning from the results.
Learning content is gradually and purposefully added as the market evolves. Based on customer feedback, competitor analysis, and financial reports, students manage their strategy in a dynamic, competitive environment.
Balanced Scorecard Metrics
To ensure that students learn to manage all aspects of marketing, a Balanced Scorecard is used to evaluate team performance.
- Market performance
- Marketing effectiveness
- Financial performance
Class Size Options
Play Against Classmates
Because students compete against their classmates, all teams advance through the game in sync. The friendly rivalry creates a stimulating and engaging experience.
Ideal for small to large classes of novices to marketing or non-majors.
Students typically play individually or in teams of 2-3. Playing in teams cultivates soft skills such as leadership and communication.
Play Against the Computer
Teams compete against the computer and progress at their own pace, which is great for classes needing low overhead.
Ideal for small to very large (1000+) classes of novices to marketing or non-majors.
Students typically play individually. Playing individually eliminates the need to arrange teams which may be impractical in large classes.
Challenge your students to develop a new, niche market using an advanced 3D printing technology to build carbon fiber bike frames. The new bikes are strong, lightweight, and can be custom tailored for each rider. Bikes can be built to demand, eliminating most of the inventory that would otherwise be held, and reducing distribution costs. The new bikes promise to create a brand new market opportunity. Will your students reshape the bike industry?
Why Choose Marketplace?
Comprehensive tools to setup, monitor, and grade. Student work is self-guided with built-in instruction based upon a sound teaching methodology refined over 30 years.
Easy to Access
Cloud-based, works on any common Internet browser and operating system. Meets the WCAG 2.0 AA accessibility requirements.
Support 7 Days a Week
Our responsive staff provide comprehensive support by phone, email, or web-conferencing to ensure that you and your students get the most out of Marketplace.