Our story
Marketplace was born more than 25 years ago as a learning exercise involving play money, poker chips and a scientific calculator. That's when Dr. Ernest Cadotte, professor of Marketing at the University of Tennessee, started experimenting with novel teaching approaches in marketing and business, something that would become his passion for decades to come.
As personal computers became mainstream in the 90’s, Dr. Cadotte developed the first computerized version of Marketplace. Together with a dozen of international faculty and content experts, he created a robust computer-based simulation model that covered the essence of every functional area of business and their interconnectedness. Dr. Cadotte started using the game with his undergraduate and MBA students at the University of Tennessee.
In the spring of 1996, Dr. Cadotte recruited an undergraduate team from the Brno Technical University in the Czech Republic to compete with four American teams at the University of Tennessee. This was the first experiment involving student teams competing over the Internet. It was a rough beginning, but a successful one. Soon after, a few dozen schools adopted Marketplace for their courses, using the crude FTP technology to transfer data to and from the simulation processing center in Knoxville, Tennessee.
As Internet technologies evolved, Dr. Cadotte and his small team of researchers at the university created Web Marketplace - the first fully web-based business simulation on the market.
The new version eliminated software download and installation issues and made the data transfers and game processing transparent for the instructors and students. Marketplace quickly gained popularity outside of the University of Tennessee.
By 2000, the simulation project outgrew its initial research phase at the university and Innovative Learning Solutions was formed. Located in Knoxville, Tennessee, ILS, Inc. became the commercial provider of the Marketplace business simulations.
As Marketplace constantly evolved over the years, we added more simulations for specific marketing and business courses. With the gains in Internet technology, we have been innovating and reinventing constantly. Today, seven software generations and half a million student users later, Marketplace is a family of more than 30 marketing and business simulations, some available in 9 different languages, used by students and business professionals around the world.
Our promise
That's why our IT team continuously strives to keep our systems secure and reliable. In case you ever need us, our product specialists are available for 24/7 emergency support.
Our vision
A world where students can realize their full potential through spirited competition, collaboration, and experimentation.
A world where every teacher can utilize intelligent tools to advance their goal of improving each individual.
Better education builds a better world.
Our team

Dr. Ernest Cadotte
Customer Support
Zeb Stiles

Gary Lewis

Lucas Bailey

Chris Stanford

Steve McGuire

Janie Lee

David Chaffin
Sales and Marketing

Kelly Ellenburg

Christelle Macguire
Science and Analytics

Delaina Ruddell
Infrastructure and IT

Jano Simicka

Richard Mann
Design and Development

Martin Klima

Jozef Briss

Peter Kolciter

Anna Carl

Brian Stevens

Touranne Nguyen