What are Marketplace Simulations?
Let your students experiment with supply chain and channel management strategies in an engaging game-like exercise. They launch new products to the market and manage the entire supply chain. Learning content is gradually and purposefully introduced as the market develops and business-to-business relationships evolve.
Core Learning Content
|Business Relationships||Relationships are free to form and dissolve. Negotiating and contracting are required to achieve success. Students learn the pros and cons of short-term transactions and longer-term relationships.|
|Manufacturing||Supplier teams strive to fulfill the order requirements of their resale partners at the lowest possible cost. They schedule production, manage inventory, work on quality control, and invest in capacity expansions to attract partners.|
|Marketing & Sales||Reseller teams are responsible for creating demand by developing, pricing, promoting, and distributing a portfolio of brands. To satisfy this demand, they manage purchasing decisions across multiple suppliers.|
|Accounting/Finance||All students analyze financial statements, profitability reports, and industry financial ratios in order to manage operations, cash, and profits. They plan the firm's finances with pro forma accounting and making investment and loan decisions.|
Key Differences Between Supply Chain and Channel Management Simulations
Fundamentals of Supply Chain Management
Fundamentals of Channel Management
Xtreme Supply Chain and Channel Management
Supply Chain and Channel Management
|Description||Students learn to execute a supply chain strategy by dividing into suppliers or distributors. They balance short-term gain against longer-term commitments and benefits.||Similar to Fundamentals of Supply Chain Management but adds two sales channel options: brick and mortar sales outlets and e-commerce.||Manage the operations of a fully integrated firm. Marketing, sales channel, accounting, and finance decisions are simplified while operations management is deeply explored.||Similar to Fundamentals of Supply Chain Management simulation but it also includes a Risk Management module that introduces turbulent socio-economic conditions that could destabilize critical aspects of the supply chain.||Similar to Fundamentals of Channel Management simulation but allows more time to explore and develop longer-time relationships.|
|Typical courses||Supply chain and logistics||Channel management||Operations management||Advanced supply chain||Advanced supply chain and channel management|
|Educational level||Third or Fourth year undergraduate students. Introductory courses at the master’s level are also viable.||MBA, EMBA and possibly advanced undergraduate students|
|Decision rounds||4 decision rounds of 2-3 hours||4 decision rounds of 3 hours||6 decision rounds of 3-3.5 hours|
|Class size||20 to 40 students. The optimal game size is 4-6 teams of 3-5 students, up to 8 teams are possible. Parallel games work well with larger classes, as many as 30 games of 30 students have been played simultaneously.|
Little effort is required to help students with Marketplace®. The simulations illustrate and reinforce the major concepts of marketing. Lectures can tie together student experiences and course content, but they are optional. Student work is self-guided with an intuitive interface, built-in lectures, contextualizing videos, and detailed help files. A Balanced Scorecard is used for student feedback, management by the numbers, and grading.
For the more advanced simulations, instructor/student interaction is encouraged. Students are highly receptive to coaching, targeted lectures, and exercises that enhance their strategic planning and marketing skills. A variety of presentations, coaching tips, and exercises are provided to help instructors.
The Fundamentals of Channel Management simulation is great for giving students a sense of the key tradeoffs that firms must make in developing their routes to market and juggling resource allocation decisions. I especially like that the iterative nature of the simulation requires students to live with the consequences (good and bad) of their choices.
~ Sandy Jap, Emory University