Introduction to Accounting and Finance

EDUCATIONAL GAMES FOR BUSINESS

Introduction to Accounting and Finance

Provide a solid foundation of managerial accounting in an engaging simulation game.

The Introduction to Accounting and Finance simulation familiarizes your students with managerial accounting in the context of a fully functioning enterprise. The simulation is highly integrated and provides an ideal platform for students to apply and practice the concepts of managerial accounting. 

Students act as executive teams making realistic business decisions in the context of a whole enterprise. Each decision round played builds upon knowledge retained from the previous round. Learning content is presented at the exact moments when it is needed for decisions in order to increase retention and get students playing sooner. 

Students learn to interpret market feedback, analyze competitors’ moves, and make quick adjustments to their strategy. Marketplace Microsimulations available at critical points during the exercise cover select business concepts in more depth to ensure that students master the course material. Introduction to Accounting and Finance is available with two different product storylines, personal computers and our new 3D-printed bike scenario. *Language available in Bike edition. 

Typical courses

Introductory accounting courses

Educational level / Class size

Ideal for small to large classes of 1st or 2nd year undergraduates

Decision rounds

6 decision rounds of 30-60 minutes

Languages

English*, Spanish

Discover Business

Business Strategy

Develop a strategy to serve up to 3 market segments through a set of realistic business decisions.

Product Marketing

Analyze simplified market data to choose new bicycle models to sell, then price them for the targeted segments.

Sales Channels

Open stores in up to 4 markets based on market potential and available resources.

Compensation & Benefits

Devise competitive compensation packages to motivate your salespeople and boost productivity.

Financial Management

Run financial projections and use simplified versions of standard accounting statements to maximize profit.

Explore this simulation with a quick demo.

Realistic Experience

Student teams start up new businesses and compete in a simulated market. They are challenged to develop a niche market based on newly available technology.

Your students study industry data and formulate a business strategy. They produce and sell products, gaining experience by testing ideas and learning from the results.

Learning content is gradually and purposefully added as the market evolves. Based on customer feedback, competitor analysis, and financial reports, students manage their strategy in a dynamic, competitive environment.

Balanced Scorecard Metrics

To ensure that students learn to manage all aspects of business, a Balanced Scorecard is used to evaluate team performance.

  • Financial Performance
  • Market Performance
  • Marketing Effectiveness
  • HR Management
  • Manufacturing Productivity
  • Asset Management
  • Financial Risk
  • Creation of Wealth
  • Investment in the firm’s Future

Class Size Options

Play Against Classmates

Because students compete against their classmates, all teams advance through the game in sync. The friendly rivalry creates a stimulating and engaging experience.

Ideal for small to large classes of business majors.

Teams of 3 students work well. Playing in teams cultivates soft skills such as leadership and communication.

Play Against the Computer

Teams compete against the computer and progress at their own pace, which is great for classes needing low overhead.

Ideal for small to large classes of business majors.

Students typically play individually or in teams of 2-3. Playing individually eliminates the need to arrange teams which may be impractical in large classes.

Engaging Storyline

Challenge your students to develop a new, niche market using an advanced 3D printing technology to build carbon fiber bike frames. The new bikes are strong, lightweight, and can be custom tailored for each rider. Bikes can be built to demand, eliminating most of the inventory that would otherwise be held, and reducing distribution costs. The new bikes promise to create a brand new market opportunity. Will your students reshape the bike industry?

Why Choose Marketplace?

Turnkey Solution

Comprehensive tools to setup, monitor, and grade. Student work is self-guided with built-in instruction based upon a sound teaching methodology refined over 30 years.

Easy to Access

Cloud-based, works on any common Internet browser and operating system. Meets the WCAG 2.0 AA accessibility requirements.

Support 7 Days a Week

Our responsive staff provide comprehensive support by phone, email, or web-conferencing to ensure that you and your students get the most out of Marketplace.