The 27th Marketplace Global Competition - September 2008

Visit the Marketplace Global Hall of Fame

What is the Marketplace Global Competition?
The Marketplace Global Competition provides marketing and business students with a realistic experience in managing a business division or an entire international firm. With a mixture of teams from colleges and individual players around the world, the participants gain insight into the ways of thinking and business strategies of other players and cultures. The competition lasts 10 weeks and is entirely web based.

Who can participate?
Any individual who has not previously participated in a Marketplace business simulation. Participants must have an Internet connection and be able to meet the scheduled due dates for each round. Business school students, corporations and private parties are welcome to participate. Any number of teams can participate from the same institution. Software requirements can be found here.

Past Participants:
In the past, Global Competitions have included teams from Argentina, Australia, Brazil, Canada, China, Czech Republic, Finland, France, Germany, Great Britain, Hong Kong, Hungary, India, Italy, Netherlands, New Zealand, Peru, Poland, Kingdom of Tonga, Russia, Slovakia, Spain, Taiwan, Turkey, and the United States.

Level of difficulty:

Strategic Corporate Management

Registration: begins Wednesday, August 6, 2008; ends on Wednesday, September 24, 2008.
(Sign up instructions will be sent out and games will be activated the evening of October 1, 2008).

Instructors can register their team(s) through the Web Instructor site. To do this, log in as an instructor and use the “Competitions” icon at the top right of the screen to access the registration system. If you have not participated in a Marketplace competition before and do not have the “Competitions” icon in your instructor screen, please contact Jeanine Schmierbach to have the competitions feature added to your instructor profile.

Individual players that do not have an instructor representative can create an account. Once the individual has an account they can register for the competition.

Once in the “Competitions” registration system, choose the competition name you wish to register for, enter the number of teams and total number of players (total number of players in all teams for that level). Please contact Marketplace Support if you need any assistance with the registration process.

Instructors please note that although the students cannot sign up for the game until October 1, 2008, all players are expected to have purchased their licenses BEFORE October 1, 2008. On that date, they will be able to sign up and begin playing the simulation.

Pricing:
$50 per student for Strategic Corporate Management

(Universities in parts of Asia, South America, Africa and Eastern Europe may be eligible for a discount. Please contact us for more information).

Each player needs a student license number to be able to sign up for and participate in the competition. Participants can purchase their license number online.

A Virtual Game ID is needed to purchase the license number:

  • Virtual Game ID for Strategic Corporate Management: SCMGC

Player Information:
The competition games will be activated on the evening of October 1, 2008. At that time, Marketplace Support will send instructors and individual representatives their Team ID number(s), and player sign-up instructions. Players can only purchase a license number before October 1; they cannot sign up for the game until that time. When the Team ID numbers are sent out on October 1, all players will be able to sign up and begin playing the simulation. Instructors will forward each player a copy of the sign-up directions and their specific Team ID number(s). Marketplace will email each instructor and individual representative their specific Team ID number(s) based on how many teams they registered.

Background:
Marketplace is a comprehensive business simulation, which illustrates and integrates all functional areas of business. In Marketplace, players start up and run their own company, struggling with business fundamentals and the interplay between marketing, manufacturing, finance, accounting, and management.

The consequences of the player's decisions are quickly reflected in the simulated marketplace. By studying end user opinions, smart competitive moves, and their own financial performance, the players learn to adjust their strategy to become stronger competitors. Over the course of the entire exercise, the players' understanding of the linkages among the functional areas of business grows at an exponential rate.

The simulation is played out over the Internet using the Web Marketplace software. Teams login to the Marketplace website to make their decisions. Their decisions, along with those of the competition, are fed into a sophisticated computer algorithm which models the real world and which determines market demand. Depending upon the quality of the team's decisions, sales are recorded and the team's results are computed. The teams then continue with the next round of decision-making.

Scoring:
The Cumulative Balanced Scorecard results will be used to measure performance and rank each team.

Schedule:

  • Sign up instructions will be sent out and games will be activated the evening of October 1, 2008 Eastern Time (New York Time).
  • Quarter 1: Due Wednesday, October 8 at 1:00 PM Eastern Time.
  • Quarter 2: Due Wednesday, October 15 at 1:00 PM Eastern Time.
  • Quarter 3: Due Wednesday, October 22 at 1:00 PM Eastern Time.
  • Quarter 4: Due Wednesday, October 29 at 1:00 PM Eastern Time.
  • 1 Week Break to develop Business Plan (Optional - See Instructor)
  • Quarter 5: Due Wednesday, November 12 at 1:00 PM Eastern Time.
  • Quarter 6: Due Wednesday, November 19 at 1:00 PM Eastern Time.
  • Quarter 7: Due Wednesday, November 26 at 1:00 PM Eastern Time.
  • Quarter 8: Due Wednesday, December 3 at 1:00 PM Eastern Time.
  • Announcement of winners: the evening of Wednesday, December 10, 2008

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